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[max教程] 3DS MAX 2018全面基础教程

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魁魁 发表于 2017-5-2 22:31:04 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
本帖最后由 魁魁 于 2017-5-2 23:47 编辑

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3DS MAX 2018全面基础教程 Lynda – 3ds Max 2018 Essential Training
Lynda出品全面介绍3DS MAX 2018的使用方法,适合新手学习,包含室内的渲染,场景漫游,各种工具的使用建模等
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering.  This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including use of the Autodesk Raytracer (ART) renderer.
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哎...今天够累的,签到来了3...

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弄玉 发表于 2017-5-3 18:02:57 | 显示全部楼层
很强,先保存着
monkeyman 发表于 2017-5-10 18:06:10 | 显示全部楼层
非常感谢楼主分享资源
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