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[相关教程] 【MARI科幻武器纹理制作视频教程】

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魁魁 发表于 2017-12-10 21:15:32 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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本视频教程是由Digital-Tutors机构出品的MARI科幻武器纹理制作视频教程,Digital-Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI 1.6v1,时长:2小时2分,大小:890 MB,FLV高清视频格式,附工程源文件,教程使用软件:Mari 1.6v1,作者:Eddie Russell,官方发布日期:2013年3月,语言:英语。

MARI是一款全新的具有创造性的3D纹理绘制产品,最初在Weta Digital开发,主要用来解决高细节的纹理问题,后被用于影片《阿凡达》、《第九区》等的开发制作中。MARI能够轻松处理高细节——数以万计的复杂纹理——快速且简单。MARI深受欢迎,并收到了来自各式各样的纹理绘制社区的预定请求,这其中不乏Double Negative和Framestore这样的大客户。

 

Digital-Tutors – Texturing a Low Polygon Sci-Fi Weapon in MARI

Intermediate | 2h 2m | 883 MB | Project Files: Included | Software used: Mari 1.6v1

In this series of tutorials, we will walk through all the steps taken in Mari to texture a low polygon, sci-fi rifle for use in a game engine. We will start by learning how to setup our Mari project and bring in a normal map that was created when the weapon was modeled. From here we will focus on the creation of three additional types of maps. With diffuse color being so important, most of our time will be spent here focusing not only on base colors but also on dirt and scratches. Next we will focus on the specular map learning how to apply highlights in such a way that different materials reflect light differently. Lastly we will learn how to create an emissive map inside Mari so that parts of our sci-fi weapon will glow in game. When it comes to texturing game assets, there are some strict guidelines that must be followed for the current generation of games. After completing this course, you will see that Mari is a robust texturing application that can easily create texture maps for anything from film assets to game assets.

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哎...今天够累的,签到来了3...

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cgdongdong 发表于 2018-4-10 14:55:12 | 显示全部楼层
简直就是疯子
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