共享VIP立即开通
原创VIP立即开通
办公VIP立即开通
超级VIP立即开通
企业VIP立即开通
开启左侧

C4D VR全景视频摄像机实用教程VR Camera Projection Using Cinema 4D/Kodak SP360

[复制链接]
魁魁 发表于 2019-12-10 06:21:01 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
 

QQ截图20191210061442.png


VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt01
This is a new template to stitch 2 SP360 cameras, 2 new SP360 4K cameras or any 2 camera setup with enough lens overlap for a good stitch into an equirectangular image. 
Using 2 Kodak Pixpro SP360 cameras, I shot the interior of an old bungalow. The project will only involve the living room. The other parts of this tutorial series will show you how to take an equirectangular shot and convert it into a cube map so that the sides can be projected as textures onto the 3D geometry created in Cinema 4D that replicates the room. After that, any required geometry ( in this case a fireplace and mantle) can be extruded from the flat geometry for better detail in VR than a standard spherical projection in VR could.

VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt02
Measuring a room with the iOS app RoomScan Pro, a Tuirel Laser Rangefinder and the iOS app My Measures Pro to keep track of the lasered distances, a floor plan spline is created in Illustrator from the RoomScan Pro export that can be cleaned up and prepped for extruding in Cinema 4D.

RoomScan Pro                    -     Website here
My Measures Pro                -     Website here
Tuirel Laser Rangefinder     -     Website here

VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt03
Using the data from RoomScan Pro that was converted into an Illustrator 8 spline in Pt02, we now extrude this spline in Cinema 4D to create a simplified 3D mesh of the interior of the bungalow.

VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt04
Creating a cube map version of the spherical texture map created in Pt01. The sides of this cube map will be the textures projected onto the geometry created in Pt03.

VR Camera Projection using Cinema 4D & Kodak SP360 Pt05
Projecting the cube map textures created in Pt04 onto the geometry created in Pt03.

VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt06
Now that I have textured geometry of the bungalow interior, I'll quickly show you how to pull the geometry of the fireplace from the flat wall using basic modeling techniques. This should give you a good start. You can find more in-depth modeling tutorials on Greyscalegorilla.com and Cineversity.com.

游客,如果您要查看本帖隐藏内容请回复

点评

请看x.co/qaa(网址) 肺炎,浩劫背后的惊天黑幕!看海外真实报道...... git.io/gnnnn (网址)  发表于 2020-7-30 19:27
哎...今天够累的,签到来了3...
 

精彩评论1

正序浏览
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

  • 常住居民

    经常在论坛的会员
  • 新人进步

    新人进步
  • 最佳版主

    版主优秀者
  • 活力之星

    活力超群的象征
  • 特殊贡献奖

    贡献新荣誉
  • 最佳新人

    注册账号后积极发帖的会员

0关注

12粉丝

1201帖子

排行榜
作者专栏

关注我们:微信订阅号

官方微信

APP下载

全国服务热线:

4000-018-018

公司地址:上海市嘉定区银翔路655号B区1068室

运营中心:成都市锦江区东华正街42号广电仕百达国际大厦25楼

邮编:610066 Email:3318850993#qq.com

Copyright   ©2009-2019  电视包装网论坛Powered by©Zzb7.NET!技术支持:站长帮    ( 京ICP备13020041号 )