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Arnold渲染器 Maya & Softimage 2014–2015 Win64

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魁魁 发表于 2014-11-19 19:02:02 | 显示全部楼层 |阅读模式
本帖最后由 魁魁 于 2014-11-20 01:51 编辑

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Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
安装步骤:
将ai.dll文件拷贝到安装文件夹里的bin文件夹里即可完成破解

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哎...今天够累的,签到来了3...
sam 发表于 2015-8-25 09:28:53 | 显示全部楼层
很喜欢,想学学,
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